
Ampere
In the 2D game Ampere, the protagonist follows power cables along her path, which must be connected correctly to generate light and unlock the next level. The individual levels are modular in design, allowing for the creation of numerous new levels by combining modules (e.g., plugs, cables, lifting platforms…). The puzzle mechanics are original and well-executed. The jury sees potential here—primarily due to the system’s modularity—for additional puzzle options and for integrating user-generated content from the player community via the planned level editor. Community-building and the involvement of players in game development are aspects that established companies and indie developers alike consider today in their efforts to attract media attention, foster loyalty, and retain paying customers—and Ampere appears well-prepared for this. Ampere’s visual design is very well executed. Textures, game elements, and the protagonist harmonize with one another in terms of color and style, and the parallax effect in the level scenarios succeeds in creating depth and dynamic movement—elements that are often lacking in comparable 2D games. The tutorial at the beginning is seamlessly integrated into the first level, and the interplay of light and darkness creates a cohesive atmosphere.
The DCP Jury 2021