
In Between
An atmospheric platformer with innovative gameplay mechanics, in which you solve puzzles by manipulating gravity, thereby gradually unraveling the accompanying narrative. The story explores the five stages of dying: fear, anger, depression, denial, and acceptance, experienced by the protagonist, whose role you assume, in a way that is never intrusive. The visual design is exceptionally well done; the dying character’s emotions and feelings are integrated directly and harmoniously into the gameplay. The individual levels metaphorically represent the stages of dying. Thanks to the interplay of design, gameplay mechanics, and performance, the gaming experience is consistently fluid, captivating, and moving.
The DCP Jury 2016