The Climb
The Climb represents Crytek‘s ambitious and systematic approach to new VR technology. The preliminary result of this research—a climbing simulation—could become the foundation of a new genre that works exceptionally well in VR settings. After all, the high level of realism offers optimal opportunities to evoke a genuine climbing experience while playing and to make the thrill of climbing immediately tangible. This works all the better because the CryEngine’s exceptional graphical capabilities make the exotic rocky landscape look realistic—and thus breathtaking. As a result, The Climb not only represents a novel form of gameplay for VR technology but also showcases Crytek’s ability to make its CryEngine—already widely used in the triple-A sector—compatible with new VR technology, thereby keeping “Technology Made in Germany” competitive on the international stage in the promising market of VR applications.
The DCP Jury 2016