REVEIL
REVEIL draws players into a lovingly crafted, detailed game world. While the game starts out feeling realistic, light and shadow, color and form are gradually used to transport players into the dark past of the Nelson Bros. Circus.
The authentically staged circus of the 1960s provides the perfect backdrop for the gripping narrative surrounding Walter Thompson. With clever level design, the rooms and objects are skillfully used to blur the line between reality and illusion.
In the midst of this psychological thriller, the jury was particularly impressed by the coherent game world, which captivates players and draws them deeper and deeper in through the targeted use of light, shadow, color, and effects. The use of surreal elements and the diversity of ideas make REVEIL a visual, eerie, and unique experience.