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Mukana – Battle of Asgard

In this location-based game with real-time strategy elements set in a Viking world, players can connect with one another socially. They must gather resources, trade at marketplaces, expand their own village, and train armies. These armies can be deployed tactically in battles against computer-controlled opponents or other players.

The expert jury highlighted the prototype’s technical implementation. At the time of testing, most aspects—such as networking, communication, combat, building, and exploration—were already implemented and complemented each other in a motivating way. In the jury’s opinion, the game also encourages players to be physically active. Even before its release, there are game-relevant locations—such as marketplaces and bandit camps—to discover in a wide variety of places, including rural areas.

Step-by-step explanations provide helpful guidance, and the clear visual design enhances comprehensibility.

The 2021 DCP Jury