In Between
A varied and profound game that successfully brings the difficult subject of dying to life through diverse gameplay. Scientific theories about the stages of dying are skilfully translated into game mechanics: denial, anger, bargaining, depression and acceptance are transformed into gameplay experiences and encourage players to engage with the subject. Death is portrayed in a realistic manner through the example of a young man suffering from cancer. InBetween is artistically valuable and visually stunning. The game remains true to the conventions of a goal-oriented game and features cohesive level design. The character design is particularly striking. InBetween combines the genres of platformer, puzzle, adventure and graphic novel, taking the medium of the computer game to a new level.
The DCP Jury 2015