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Realm of the Machines

Realm of Machines offers a fresh and accessible puzzle experience that challenges players whilst consistently providing them with moments of joy and fun. Players are immediately immersed in an imaginative world inhabited by tiny robotic creatures – the Mimics – which is full of puzzles characterised by complex sequences and mechanisms. The core mechanic therefore lies in the skilful interlocking of cogs, with the correct sequence and configuration ensuring a constant stream of fresh puzzle fun. The objective is clear: at the end of each puzzle, the light bulb must be made to glow. Players are never under time pressure, but can instead enjoy embarking on a journey of discovery and are, on top of that, rewarded with short cutscenes that summarise the processes they’ve triggered. The minimalist 2D art style reflects the simplicity of the game mechanics and lends the game a memorable, artistic character.

The concept and execution form a successful symbiosis here, which is precisely what makes it so inspiring. The team has succeeded in meeting the high standard of enchanting players in a unique way, both in the professional, clearly structured concept and in the execution of the prototype.

The DCP Jury 2018